


To match the correct scale between Max and Source, you must have the system units set to Generic Units. I Reset the Scale but the model scale is still wrongĪnother very common problem is that the system scale in 3ds Max is incorrect.

You may want to experiment with these on unessential models or on a backup so that you can get an understanding of the effect/result.

Familiarize yourself with the Bone Tools (Animation > Bone Tools). You can find this utility in the Utilities tab of the command panel. The cons are that you cannot scale the X/Y/Z axes independently, there is no visual feedback of the scale until the value is entered, and you need to enter a scale value (meaning you need to already know the scaling percentage required). The benefit of this utility is that the objects don't need to be editable poly objects and you can work on multiple objects at once. To do this, you need to launch the Rescale World Units utility. There is actually a way to rescale objects safely at the object level and do it across multiple objects at once. Scaling at the sub-object level can be tedious if you have many objects to scale. Note that in Max 2017+, this is now cyan colored. Of course, this presumes that your model is an editable poly or editable mesh. To do this, click on your mesh and hit the Red Element box in the command panel, select all elements (CTR+A) and now scale. Instead, you should go to the sub-object level of your model and use the Scale tool. Well, you are fine doing that if you know what you are doing, but chances are that if you are new to Max you don't yet know what you are doing! Don't Scale Your Model at the Object LevelĪs much as possible, you should never select an object in the scene and scale it directly with the scale tool. These principles are actually important in general, not just for Wall Worm. What this means, for you, is that you learn about some functions in 3ds Max to help alleviate the problems associated with transformations. Changing the scale, for example, directly affects the rotation, etc. What you do need to know is that this transform stores the Position, Rotation and Scale of your object in World Space-and that the values are relational. Unless you get into the technical side, you don't need to know how this works. The transform property holds a Matrix value, which is a structured algebraic construct of values. Like in Neo's world, where there were a bunch of hidden things going on in the background to make the world look the way it does, 3ds Max has a bunch of things going on in the background.Īll objects in 3ds Max have a property called transform.
3DS MAX CHANGE UNITS MOVIE
kind of like Neo at the beginning of the classic movie The Matrix. Enter the MatrixĪ very common thing for new Max users is blindness to the Matrix. This page will help you solve the most common problems. There are several reasons your model's scale are incorrect.
